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Games of Command

Pdf Games of Command
Genre Fiction
Author ,
Isbn 0553903454
File size 1876 kb
Year 2007-02-27
Pages 560
Language English
File format PDF

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Summary

The universe isn’t what it used to be. With the new Alliance between the Triad and the United Coalition, Captain Tasha “Sass” Sebastian finds herself serving under her former nemesis, biocybe Admiral Branden Kel-Paten—and doing her best to hide a deadly past. But when an injured mercenary winds up in their ship’s sick bay—and in the hands of her best friend, Dr. Eden Fynn–Sass’s efforts may be wasted. Wanted rebel Jace Serafino has information that could expose all of Sass’s secrets, tear the fragile Alliance apart—and end Sass’s career if Kel-Paten discovers them. But the biocybe has something to hide as well, something once thought impossible for his kind to possess: feelings . . . for Sass. Soon it’s clear that their prisoner could bring down everything they once believed was worth dying for—and everything they now have to live for.

Ender's Game

Pdf Ender's Game
Genre Fiction
Author Orson Scott Card
Isbn 142996393X
File size 1241 kb
Year 2010-04-01
Pages 256
Language English
File format PDF

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Orson Scott Card's Ender's Game is the winner of the Nebula and Hugo Awards In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training. Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives. Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel. THE ENDER UNIVERSE Ender series Ender’s Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender’s Shadow series Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

The Rules of the Game

Pdf The Rules of the Game
Genre History
Author Andrew Gordon
Isbn 1612512321
File size 1838 kb
Year 2013-02-21
Pages 736
Language English
File format PDF

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Summary

Foreword by Admiral Sir John Woodward. When published in hardcover in 1997, this book was praised for providing an engrossing education not only in naval strategy and tactics but in Victorian social attitudes and the influence of character on history. In juxtaposing an operational with a cultural theme, the author comes closer than any historian yet to explaining what was behind the often described operations of this famous 1916 battle at Jutland. Although the British fleet was victorious over the Germans, the cost in ships and men was high, and debates have raged within British naval circles ever since about why the Royal Navy was unable to take advantage of the situation. In this book Andrew Gordon focuses on what he calls a fault-line between two incompatible styles of tactical leadership within the Royal Navy and different understandings of the rules of the games.

Game Programming Patterns

Pdf Game Programming Patterns
Genre Computers
Author Robert Nystrom
Isbn 0990582914
File size 927 kb
Year 2014-11-03
Pages 354
Language English
File format PDF

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Summary

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Science Fiction Video Games

Pdf Science Fiction Video Games
Genre Computers
Author Neal Roger Tringham
Isbn 1482203898
File size 482 kb
Year 2014-09-10
Pages 536
Language English
File format PDF

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Summary

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).

Platoon Leader

Pdf Platoon Leader
Genre Biography & Autobiography
Author James R. McDonough
Isbn 0307416380
File size 1666 kb
Year 2007-12-18
Pages 256
Language English
File format PDF

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Summary

A remarkable memoir of small-unit leadership and the coming of age of a young soldier in combat in Vietnam.' "Using a lean style and a sense of pacing drawn from the tautest of novels, McDonough has produced a gripping account of his first command, a U.S. platoon taking part in the 'strategic hamlet' program. . . . Rather than present a potpourri of combat yarns. . . McDonough has focused a seasoned storyteller’s eye on the details, people, and incidents that best communicate a visceral feel of command under fire. . . . For the author’s honesty and literary craftsmanship, Platoon Leader seems destined to be read for a long time by second lieutenants trying to prepare for the future, veterans trying to remember the past, and civilians trying to understand what the profession of arms is all about.”–Army Times

The Inner Game of Golf

Pdf The Inner Game of Golf
Genre Sports & Recreation
Author W. Timothy Gallwey
Isbn 1588367975
File size 1575 kb
Year 2009-01-06
Pages 272
Language English
File format PDF

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Summary

The classic guide to sharpening your mind and raising your performance—on the green, and in the game of life. “The best sports psychology book ever written about golf.”—Inside Golf W. Timothy Gallwey’s bestselling Inner Game books–with more than one million copies sold–have revolutionized the way we think about sports. As he did in his phenomenally successful The Inner Game of Tennis, Gallwey provides methods that can be applied to situations beyond the green. The Inner Game of Golf delivers strategies to achieve potential–both in the crucible of competition and in everyday life. With Gallwey as a guide, you’ll learn how to • defeat your mental demons and find clarity under pressure • dispel tensions that can sabotage your performance • build confidence and overcome insecurities that can hijack your best instincts • employ the art of “relaxed concentration” to improve your swing, your game, and your life No matter what your skill set, Gallwey’s pioneering strategies, real-life examples, and illuminating advice are perfect for anyone who strives to be a champion on and off the course.

The Last Command: Star Wars Legends (The Thrawn Trilogy)

Pdf The Last Command: Star Wars Legends (The Thrawn Trilogy)
Genre Fiction
Author Timothy Zahn
Isbn 0307796205
File size 1633 kb
Year 2011-06-28
Pages 480
Language English
File format PDF

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Summary

The embattled Republic reels from the attacks of Grand Admiral Thrawn, who has marshaled the remnants of the Imperial forces and driven the Rebels back with an abominable technology recovered from the Emperor’s secret fortress: clone soldiers. As Thrawn mounts his final siege, Han Solo and Chewbacca struggle to form a coalition of smugglers for a last-ditch attack, while Princess Leia holds the Alliance together and prepares for the birth of her Jedi twins. The Republic has one last hope—sending a small force into the very stronghold that houses Thrawn’s terrible cloning machines. There a final danger awaits, as the Dark Jedi C’baoth directs the battle against the Rebels and builds his strength to finish what he already started: the destruction of Luke Skywalker. Features a bonus section following the novel that includes a primer on the Star Wars expanded universe, and over half a dozen excerpts from some of the most popular Star Wars books of the last thirty years!

The Art of Command

Pdf The Art of Command
Genre History
Author Harry S. Laver,Jeffrey J. Matthews
Isbn 0813174163
File size 341 kb
Year 2017-10-10
Pages 364
Language English
File format PDF

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Summary

What essential leadership lessons do we learn by distilling the actions and ideas of great military commanders such as George Washington, Dwight D. Eisenhower, and Colin Powell? The Art of Command demonstrates that great leaders become great through a commitment not only to develop vital skills but also to surmount personal shortcomings. In the second edition of this classic resource, Harry S. Laver, Jeffrey J. Matthews, and the other contributing authors identify eleven core characteristics of highly effective leaders, such as integrity, determination, vision, and charisma, and eleven significant figures in American military history who embody those qualities. Featuring new chapters on transitional leadership, innovative leadership, and authentic leadership, this insightful book offers valuable perspectives on the art of military command in American history.

The Challenges of Command

Pdf The Challenges of Command
Genre History
Author Robert L. Davison
Isbn 1317039165
File size 1426 kb
Year 2016-04-01
Pages 304
Language English
File format PDF

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Summary

In the period leading up to the First World War Britain's naval supremacy was challenged by an arms race with Germany, fuelled not only by military and geo-strategic rivalries, but an onrush of technological developments. As this book demonstrates, steam turbines, bigger guns, mechanical computing devices and ever increasing tonnage meant that the Royal Navy was forced to confront many long-cherished beliefs and sensitive social and political issues. By looking at key continuities over the period of 1880-1919 the study explores how the service and its officers attempted to deal with fundamental changes in professional requirements, and how cultural and social values underwent a transformation in the run up to the First World War. In particular the book looks at how the executive officer corps was presented with a revolution in naval affairs. As the Navy was transformed into an industrialized workplace, officers were challenged by an alteration in the 'culture of command' as arrangements carried over from the days of sail began to breakdown under the practical requirements of a steam and steel fleet. The book charts the ebb and flow of the debate and the various ideas put forward to deal with the structural challenges faced by the Royal Navy. The writings of reformers and commentators such as Fisher, Beresford, Corbett, Laughton and Mahan provide the background to the specific problems faced, and are analysed both in relation to the nature of the reforms implemented, and more crucially, the performance of the 'Senior Service' during the First World War.

ODROID Magazine

Pdf ODROID Magazine
Genre Computers
Author ,
Isbn
File size 1220 kb
Year 2016-01-01
Pages 36
Language English
File format PDF

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Summary

Table of Contents 6 Thinly-Provisioned Logical Volumes: The Ability to Dynamically Allocate Capacity 8 Debian Jessie for ODROID-XU4: A Minimal Server Image 10 Linux Kernel Compilation: How to Customize Your Operating System 13 Universal Image Installer 14 CPU and Fan Control: Tame Your XU3 and XU4 Heat Output When You Don’t Need Full Octa-Core Power 15 Community Wiki: Contribute to the Expanding ODROID Knowledge Base 16 ODROID Magazine Website: A New Design For Our Third Year 17 Android 6.0 Marshmallow for ODROID-XU4: The Newest Android For Your Newest ODROID 18 Universal Motion Joypad: Are You Ready to Drive a Race Car? 21 Respect Your Coworker’s Job: Please, Don’t Touch Anything Shows That Ignorance Is Blissful Fun 22 Lakka for ODROID-XU4: The Ultimate Gaming System 23 Linux Gaming: Strategy Games on the ODROID - Part 1 28 ODROID-XU4 Case: A Sleek, Modern and Silent Enclosure 30 OS Spotlight: Tizen for ODROID-XU4 35 Meet an ODROIDian: Georg Mill, Innovative and Creative Hardware Maker

Invent Your Own Computer Games with Python, 4E

Pdf Invent Your Own Computer Games with Python, 4E
Genre Computers
Author Al Sweigart
Isbn 159327811X
File size 1635 kb
Year 2016-12-16
Pages 376
Language English
File format PDF

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Summary

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

In the Beginning...Was the Command Line

Pdf In the Beginning...Was the Command Line
Genre Computers
Author Neal Stephenson
Isbn 0061832901
File size 1409 kb
Year 2009-10-13
Pages 160
Language English
File format PDF

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Summary

This is "the Word" -- one man's word, certainly -- about the art (and artifice) of the state of our computer-centric existence. And considering that the "one man" is Neal Stephenson, "the hacker Hemingway" (Newsweek) -- acclaimed novelist, pragmatist, seer, nerd-friendly philosopher, and nationally bestselling author of groundbreaking literary works (Snow Crash, Cryptonomicon, etc., etc.) -- the word is well worth hearing. Mostly well-reasoned examination and partial rant, Stephenson's In the Beginning... was the Command Line is a thoughtful, irreverent, hilarious treatise on the cyber-culture past and present; on operating system tyrannies and downloaded popular revolutions; on the Internet, Disney World, Big Bangs, not to mention the meaning of life itself.

Chain of Command

Pdf Chain of Command
Genre Fiction
Author Frank Chadwick
Isbn 1625796137
File size 1756 kb
Year 2017-10-03
Pages 384
Language English
File format PDF

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Summary

Lieutenant Sam Bitka, U.S. Naval Reserve, is getting used to civilian life when he is called back to active duty. Tensions between Earth and the alien Varoki are on the rise, and Sam is assiged as tactical officer aboard the deep space destroyer USS Puebla. Dispatched to the distant world of K'tok to protect human colonists, he wants nothing more than to serve out his active duty time and get back to his civilian life. But when the Varoki launch a crippling surprise attack against the Earth coalition fleet, Sam finds himself suddenly in command of the USS Puebla, a job he is far from certain he can discharge successfully. What’s more, mounting evidence points to a much larger and more sinister alien plan. Now, Sam must deal with faltering leadership in the human task force and an alien enemy who always seems one step ahead of them. Time for Sam to step up and rise to the challenge of command. Praise for Chain of Command: "...strong characterization and the briskness of the plot should please. Fans of military sf and of Chadwick, in particular, should give it a look."—Booklist About Come the Revolution: “[A]dventure, family secrets and humor. . . . The plot is as hard as the science Chadwick uses. . . . [E]ngages readers. First-rate science fiction; it moves at a fast pace throughout.”—Daily News of Galveston County "Chadwick offers an exciting military SF story set on the Varoki home planet of Hazz’Akato in his follow up to How Dark the World Becomes...Chadwick, a leading designer of military and science-fiction board- and role-playing games, knows his way around a battlefield...eccentric cohorts are entertaining, and a few surprises guarantee that readers will be seeing more of this series."—Booklist "This sequel to How Dark the World Becomes is a fast-paced, action-packed sf adventure. Readers new to Chadwick’s series will be able to start here without too much trouble; essential background information is given, and the author leaps straight into an original story set two years after the previous entry.”—Library Journal About How Dark the World Becomes: “How Dark the World Becomes is a crackling debut novel that speaks of great things to come! It's whip-smart, lightning-fast and character-driven—in short it has everything required to be totally satisfying. Highly recommended." —Jonathan Maberry, New York Times best-selling author of Assassin’s Code “. . . [a] far off, hard scrabble intergalactic underworld . . . fast-paced intergalactic adventure full of far-flung alien intrigue.”—Astroguyz " . . . thrilling space adventure . . . I was reminded of Jack McDevitt's Alex Benedict novels and Mark L. Van Name's Jon & Lobo adventures."—SFCrowsnest

Game AI Pro

Pdf Game AI Pro
Genre Computers
Author Steven Rabin
Isbn 1466565977
File size 1920 kb
Year 2013-09-11
Pages 626
Language English
File format PDF

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Summary

Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game A

Night Games

Pdf Night Games
Genre Fiction
Author Collin Wilcox
Isbn 1480446858
File size 1232 kb
Year 2013-11-05
Pages 229
Language English
File format PDF

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Summary

Hastings investigates a murder among a set of wealthy adulterers By the time Haney and the woman get to her apartment, they are so drunk they can hardly get through the door. They undress and begin to fool around, but before they make it to the bedroom, they have an argument. Haney is about to leave when the woman starts to laugh at him. He spins around and slugs her as hard as he can. His head is beginning to clear by the time he makes it home. He’s just sober enough to notice the glint of a dagger before it’s buried in his gut. Haney’s wife finds his body at the foot of the stairs. She calls the police, but cannot tell them the truth about the evening—that she and her husband were both in other people’s beds. Lieutenant Frank Hastings has no trouble interrogating criminals, but untangling this web of marital lies will be one of the trickiest cases of his career.

Team Games for Trainers

Pdf Team Games for Trainers
Genre Business & Economics
Author Carolyn Nilson
Isbn 0071708391
File size 712 kb
Year 1993-06-22
Pages 352
Language English
File format PDF

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Summary

Effective team building through training games. Carolyn Nilson's Training Games for Trainers reveals the fastest and most effective techniques to meet the demand for team-building in any organization. Over 100 ready-to-use games, exercises, and activities help you to build, implement and maintain work teams. Each game is self-containedwith templates, answer sheets and explanations of objectives and procedures. You'll find games for: group/individual empowerment; organizational change readiness; personal skill building; work definition; role fulfillment; task/process evaluation; conflict resolution; much more.

Rhetoric/Composition/Play through Video Games

Pdf Rhetoric/Composition/Play through Video Games
Genre Education
Author R. Colby,M. Johnson
Isbn 1137307676
File size 1427 kb
Year 2013-03-20
Pages 239
Language English
File format PDF

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Summary

An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of academic essays from writing and rhetoric teacher-scholars, who theorize, and contextualize how computer/video games enrich writing practices within and beyond the classroom and the teaching of writing.

The Meaning Of Sports

Pdf The Meaning Of Sports
Genre Sports & Recreation
Author Michael Mandelbaum
Isbn 9780786738847
File size 1299 kb
Year 2005-05-11
Pages 384
Language English
File format PDF

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Summary

In The Meaning of Sports, Michael Mandelbaum, a sports fan who is also one of the nation's preeminent foreign policy thinkers, examines America's century-long love affair with team sports. In keeping with his reputation for writing about big ideas in an illuminating and graceful way, he shows how sports respond to deep human needs; describes the ways in which baseball, football and basketball became national institutions and how they reached their present forms; and covers the evolution of rules, the rise and fall of the most successful teams, and the historical significance of the most famous and influential figures such as Babe Ruth, Vince Lombardi, and Michael Jordan. Whether he is writing about baseball as the agrarian game, football as similar to warfare, basketball as the embodiment of post-industrial society, or the moral havoc created by baseball's designated hitter rule, Mandelbaum applies the full force of his learning and wit to subjects about which so many Americans care passionately: the games they played in their youth and continue to follow as adults. By offering a fresh and unconventional perspective on these games, The Meaning of Sports makes for fascinating and rewarding reading both for fans and newcomers.

Ship of Destiny

Pdf Ship of Destiny
Genre Fiction
Author Frank Chadwick
Isbn 1625797591
File size 873 kb
Year 2020-03-03
Pages 480
Language English
File format PDF

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Summary

SURROUNDED BY DEATH, THE SECRET OF IMMORTALITY IS WITHIN REACH. A new novel of space exploration and alien contact from Chain of Command author Frank Chadwick. Sam Bitka, a naval reserve officer, is recalled to wartime service and soon earns a reputation for aggressive tactics and insufficient deference to his academy-graduated superiors. His latest run-in with authority earns him a transfer to command of an armed transport, USS Cam Ranh Bay. When a mysterious alien probe materializes from Jump Space and remotely reprograms The Bay's star drive, Sam and his crew begin an involuntary voyage that takes them three thousand light years out of known space, across the galactic rift to the Sagittarius Spiral Arm, and into the heart of an ancient, previously unknown civilization—the first encountered by Humans and the other five races of the Cottohazz—Stellar Commonwealth—in over a century. The genetically altered immortals known as The Guardians, a race so old they do not remember their own origins, soon turn murderously violent. Now Sam and his crew must elude capture by the Guardians, find some means of reprograming their own star drive, and then return to the Cottohazz with the news of a powerful new civilization bent on their destruction. But they may also be carrying the secrets of the origin of their own star drive and of the path to immortality. At the publisher's request, this title is sold without DRM (Digital Rights Management). Praise for Chain of Command: "Chadwick’s heavy hitter succeeds at teeth-gritting action scenes, deep psychological portraits of diverse characters and societies, and abundant puzzles and mysteries. All . . . mixed in seamlessly with the vivid tragedies of war and balanced with dark humor.”—Publishers Weekly, starred review ". . . strong characterization and the briskness of the plot should please. Fans of military sf and of Chadwick, in particular, should give it a look."—Booklist "Chain of Command is very smartly put together . . . Chadwick gets the details right, whether he's talking about the effects of prolonged weightlessness or the intricacies of geo and interstellar politics and economics . . . a solid piece of Mil-SF writing that pulls from many historical sources and manages to convey a lot of what the Surface Navy is like. . . . It isn't the steel hulls that make the navy tough, it's the sailors that crew them."—SFRevue About Come the Revolution: "[A]dventure, family secrets and humor. . . . The plot is as hard as the science Chadwick uses. . . . [E]ngages readers. First-rate science fiction; it moves at a fast pace throughout.”—The Galveston County Daily News "Chadwick offers an exciting military SF story set on the Varoki home planet of Hazz’Akato in his follow up to How Dark the World Becomes . . . Chadwick, a leading designer of military and science-fiction board- and role-playing games, knows his way around a battlefield . . . eccentric cohorts are entertaining, and a few surprises guarantee that readers will be seeing more of this series."—Booklist "This sequel to How Dark the World Becomes is a fast-paced, action-packed sf adventure. Readers new to Chadwick’s series will be able to start here without too much trouble; essential background information is given, and the author leaps straight into an original story set two years after the previous entry.”—Library Journal About How Dark the World Becomes: "How Dark the World Becomes is a crackling debut novel that speaks of great things to come! It's whip-smart, lightning-fast and character-driven—in short it has everything required to be totally satisfying. Highly recommended." —Jonathan Maberry, New York Times best-selling author of Assassin’s Code ". . . [a] far off, hard scrabble intergalactic underworld . . . fast-paced intergalactic adventure full of far-flung alien intrigue.”—Astroguyz " . . . thrilling space adventure . . . I was reminded of Jack McDevitt's Alex Benedict novels and Mark L. Van Name's Jon & Lobo adventures."—SFCrowsnest